Donkey Kong Country: Tropical Freeze

My Role

This was a spec piece used to test the production and serving of a first-to-market ad unit called a “launchpad.” This type of unit proved to be very attractive to many clients from a number of industries, because it allowed more of a full screen experience than a more traditional fixed footer. My role was to work with the development team to help come up with the technical specifications, and I also went on to design and produce the unit.

I used Photoshop for the design and layout, After Effects to key and prep some footage, Animate to actually build the unit, and JavaScript for animation and tracking.

The Process

Donkey Kong assets
Conceptualization

I used the website inspection tool to collect assets from the official website for the game (because this was just a spec piece, approval wasn’t necessary). The assets ended up being perfect, because they were already transparent PNG files which saved me some time converting them.

Custom video
Custom animation

I adapted the traditional view of the original Donkey Kong game by effectively giving the viewer more of a first person point of view as Kong rolls his barrels. This was a combination of some keyable footage, an animated GIF, and a little Photoshop work.

Donkey Kong animation
Production

I built the collapsed and expanded states of the unit in Animate. There is only one single frame for each state, because I animated all the elements using JavaScript. This allowed smoother animation using a lower framerate. The code window is also where I inserted all the tracking snippets.

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